Searched refs:VkShaderObj (Results 1 – 3 of 3) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.cpp | 442 VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in VKTriangleTest() 443 VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in VKTriangleTest() 1144 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 1145 VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2839 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 2840 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2931 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 4037 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 4038 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4561 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() [all …]
|
D | vkrenderframework.h | 373 class VkShaderObj : public vk_testing::ShaderModule { 375 …VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFram… 389 void AddShader(VkShaderObj *shaderObj); 424 vector<VkShaderObj *> m_shaderObjs;
|
D | vkrenderframework.cpp | 1064 VkPipelineShaderStageCreateInfo VkShaderObj::GetStageCreateInfo() const { in GetStageCreateInfo() 1075 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() function in VkShaderObj 1177 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderObjs.push_back(shader); } in AddShader()
|