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Searched refs:VkShaderObj (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp442 VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in VKTriangleTest()
443 VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in VKTriangleTest()
1144 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1145 VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2839 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2840 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2931 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4037 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4038 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4561 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
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Dvkrenderframework.h373 class VkShaderObj : public vk_testing::ShaderModule {
375VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFram…
389 void AddShader(VkShaderObj *shaderObj);
424 vector<VkShaderObj *> m_shaderObjs;
Dvkrenderframework.cpp1064 VkPipelineShaderStageCreateInfo VkShaderObj::GetStageCreateInfo() const { in GetStageCreateInfo()
1075 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() function in VkShaderObj
1177 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderObjs.push_back(shader); } in AddShader()