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Searched refs:__GLX_SINGLE_BEGIN (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glx/
Dsingle2.c139 __GLX_SINGLE_BEGIN(X_GLsop_GetError, 0); in __indirect_glGetError()
326 __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv, 4); in __indirect_glGetBooleanv()
377 __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev, 4); in __indirect_glGetDoublev()
428 __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv, 4); in __indirect_glGetFloatv()
479 __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv, 4); in __indirect_glGetIntegerv()
532 __GLX_SINGLE_BEGIN(X_GLsop_Flush, 0); in __indirect_glFlush()
548 __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer, 8); in __indirect_glFeedbackBuffer()
565 __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer, 4); in __indirect_glSelectBuffer()
583 __GLX_SINGLE_BEGIN(X_GLsop_RenderMode, 4); in __indirect_glRenderMode()
619 __GLX_SINGLE_BEGIN(X_GLsop_Finish, 0); in __indirect_glFinish()
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Dpacksingle.h66 #define __GLX_SINGLE_BEGIN(opcode,bytes) \ macro
Dsinglepix.c51 __GLX_SINGLE_BEGIN(X_GLsop_GetSeparableFilter, __GLX_PAD(13)); in __indirect_glGetSeparableFilter()
Dindirect_texture_compression.c51 __GLX_SINGLE_BEGIN(X_GLsop_GetCompressedTexImage, 8); in __indirect_glGetCompressedTexImage()