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Searched refs:_mesa_detach_renderbuffer (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfbobject.h118 _mesa_detach_renderbuffer(struct gl_context *ctx,
Dtexobj.c1330 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj); in unbind_texobj_from_fbo()
1334 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj) in unbind_texobj_from_fbo()
Dfbobject.c1555 _mesa_detach_renderbuffer(struct gl_context *ctx, in _mesa_detach_renderbuffer() function
1632 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb); in _mesa_DeleteRenderbuffers()
1636 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb); in _mesa_DeleteRenderbuffers()