Searched refs:_mesa_new_vao (Results 1 – 3 of 3) sorted by relevance
155 _mesa_new_vao(struct gl_context *ctx, GLuint name) in _mesa_new_vao() function470 newObj = _mesa_new_vao(ctx, id); in bind_vertex_array()623 obj = _mesa_new_vao(ctx, name); in gen_vertex_arrays()
55 _mesa_new_vao(struct gl_context *ctx, GLuint name);
2403 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); in _mesa_init_varray()