Searched refs:addChunk_tEXt (Results 1 – 1 of 1) sorted by relevance
5009 static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring) in addChunk_tEXt() function5796 addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]); in lodepng_encode()5813 addChunk_tEXt(&outv, "LodePNG", VERSION_STRING); /*it's shorter as tEXt than as zTXt chunk*/ in lodepng_encode()