Home
last modified time | relevance | path

Searched refs:addShader (Results 1 – 19 of 19) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateGeneralTests.cpp299 …pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_… in initPipeline()
300 …pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_… in initPipeline()
311 …pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_… in initPipeline()
312 …pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_… in initPipeline()
DvktDynamicStateCBTests.cpp73 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in initPipeline()
74 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in initPipeline()
DvktDynamicStateVPTests.cpp269 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in initPipeline()
270 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*gs, "main", vk::VK_SHADER_ST… in initPipeline()
271 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in initPipeline()
DvktDynamicStateBaseClass.cpp167 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in initPipeline()
168 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in initPipeline()
DvktDynamicStateDSTests.cpp238 …pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_… in initialize()
239 …pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_… in initialize()
250 …pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_… in initialize()
251 …pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_… in initialize()
DvktDynamicStateRSTests.cpp223 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in initialize()
224 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in initialize()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawBaseClass.cpp172 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in initPipeline()
173 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in initPipeline()
DvktDrawNegativeViewportHeightTests.cpp217 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vertexModule, "main", VK_S… in NegativeViewportHeightTestInstance()
218 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fragmentModule, "main", VK_S… in NegativeViewportHeightTestInstance()
DvktDrawInstancedTests.cpp421 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in InstancedDrawInstance()
422 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in InstancedDrawInstance()
DvktDrawCreateInfoUtil.hpp455 PipelineCreateInfo& addShader (const vk::VkPipelineShaderStageCreateInfo& shader);
DvktBasicDrawTests.cpp440 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in initPipeline()
441 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in initPipeline()
DvktDrawCreateInfoUtil.cpp1056 PipelineCreateInfo& PipelineCreateInfo::addShader (const vk::VkPipelineShaderStageCreateInfo& shade… in addShader() function in vkt::Draw::PipelineCreateInfo
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinition.hpp93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version);
Des31fProgramInterfaceQueryTests.cpp720 …ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_v… in generateProgramDefinitionFromResource()
734 …ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shade… in generateProgramDefinitionFromResource()
800 program->addShader(shaderDef->m_type, shaderDef->m_version); in generateProgramDefinitionFromResource()
810 program->addShader((glu::ShaderType)shaderType, shaderDef->m_version); in generateProgramDefinitionFromResource()
1683 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glu::GLSL_VERSION_310_ES); in init()
2162 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glu::GLSL_VERSION_310_ES); in init()
2717 …m_program->addShader((glu::ShaderType)shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().var… in init()
2719 m_program->addShader((glu::ShaderType)shaderType, glu::GLSL_VERSION_310_ES); in init()
2883 …m_program->addShader(shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().variables.push_back(… in init()
2887 …m_program->addShader(shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().variables.push_back(… in init()
[all …]
Des31fProgramInterfaceDefinition.cpp455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) in addShader() function in deqp::gles31::Functional::ProgramInterfaceDefinition::Program
/external/deqp/external/vulkancts/framework/vulkan/
DvkGlslToSpirV.cpp268 program.addShader(&shader); in compileGlslToSpirV()
/external/deqp/external/vulkancts/modules/vulkan/query_pool/
DvktQueryPoolOcclusionTests.cpp208 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_ST… in StateObjects()
209 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_ST… in StateObjects()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp733 program.addShader(shader); in GLSLtoSPV()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp91 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } in addShader() function in deqp::egl::GLES2ThreadTest::GLES2ResourceManager
2683 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2691 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2718 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2726 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2750 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()