Searched refs:allocAmount (Results 1 – 1 of 1) sorted by relevance
275 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); in genPaths() local276 if (allocAmount >= range) { in genPaths()277 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()283 fPreallocatedPathCount += allocAmount - range; in genPaths()288 if (allocAmount > range) { in genPaths()293 fPreallocatedPathCount = allocAmount - range; in genPaths()