Searched refs:allow_user_names (Results 1 – 1 of 1) sorted by relevance
1333 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names) in bind_renderbuffer() argument1353 else if (!newRb && !allow_user_names) { in bind_renderbuffer()2503 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names) in bind_framebuffer() argument2534 else if (!newDrawFb && !allow_user_names) { in bind_framebuffer()