Searched refs:appendU32 (Results 1 – 11 of 11) sorted by relevance
47 dumpName.appendU32(this->uniqueID().asUInt()); in dumpMemoryStatistics()62 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
41 renderbuffer_id.appendU32(this->renderbufferID()); in setMemoryBacking()
198 dumpName.appendU32(this->uniqueID().asUInt()); in dumpMemoryStatistics()208 renderbuffer_id.appendU32(fMSColorRenderbufferID); in dumpMemoryStatistics()
121 texture_id.appendU32(this->textureID()); in setMemoryBacking()
289 buffer_id.appendU32(this->bufferID()); in setMemoryBacking()
89 atom.appendU32(rand->nextRangeU(0, 1)); in MakeRandomParsePathPiece()91 atom.appendU32(rand->nextRangeU(0, 1)); in MakeRandomParsePathPiece()
104 atom.appendU32(b); in MakeRandomParsePathPiece()107 atom.appendU32(b); in MakeRandomParsePathPiece()
113 a.appendU32(0x7FFFFFFFUL); in DEF_TEST()116 a.appendU32(0x80000001UL); in DEF_TEST()119 a.appendU32(0xFFFFFFFFUL); in DEF_TEST()
97 modeString.appendU32(fSizeScale); in onDrawContent()
73 dumpName.appendU32(this->uniqueID().asUInt()); in dumpMemoryStatistics()
207 void appendU32(uint32_t value) { this->insertU32((size_t)-1, value); } in appendU32() function