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Searched refs:aszActiveEffectStrings (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.h363 CPVRTArray<CPVRTStringHash> &aszActiveEffectStrings);
DPVRTPFXParser.cpp884 …y<SPVRTPFXRenderPass*> &aRequiredRenderPasses, CPVRTArray<CPVRTStringHash> &aszActiveEffectStrings) in RetrieveRenderPassDependencies() argument
895 for(ui = 0; ui < (unsigned int)aszActiveEffectStrings.GetSize(); ++ui) in RetrieveRenderPassDependencies()
897 if(aszActiveEffectStrings[ui].String().empty()) in RetrieveRenderPassDependencies()
906 if(aszActiveEffectStrings[ui] == m_psEffect[uj].Name) in RetrieveRenderPassDependencies()
936 if(aszActiveEffectStrings[ui] != m_psEffect[uj].Name) in RetrieveRenderPassDependencies()