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Searched refs:attachShader (Results 1 – 25 of 49) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp773 program.attachShader(shader.getShader()); in buildProgram()
774 program.attachShader(supportShader.getShader()); in buildProgram()
853 program.attachShader(vertShader.getShader()); in buildProgram()
854 program.attachShader(fragShader.getShader()); in buildProgram()
978 program.attachShader(caseShader.getShader()); in executeForProgram()
1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
1427 program.attachShader(vertShader.getShader()); in buildProgram()
1428 program.attachShader(fragShader.getShader()); in buildProgram()
1543 program.attachShader(caseShader.getShader()); in executeForProgram()
1590 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp713 program.attachShader(shader.getShader()); in buildProgram()
714 program.attachShader(supportShader.getShader()); in buildProgram()
793 program.attachShader(vertShader.getShader()); in buildProgram()
794 program.attachShader(fragShader.getShader()); in buildProgram()
918 program.attachShader(caseShader.getShader()); in executeForProgram()
965 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp204 void Program::attachShader (deUint32 shader) in attachShader() function in glu::Program
206 m_gl.attachShader(m_program, shader); in attachShader()
348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
DgluES3PlusWrapperFuncs.inl8 dst->attachShader = src.attachShader;
DgluShaderProgram.hpp121 void attachShader (deUint32 shader);
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp191 gl.attachShader(program, vertexShader); in createGLES2Program()
192 gl.attachShader(program, fragmentShader); in createGLES2Program()
DteglNativeColorMappingTests.cpp159 gl.attachShader(program, vertexShader); in createGLES2Program()
160 gl.attachShader(program, fragmentShader); in createGLES2Program()
DteglNativeCoordMappingTests.cpp159 gl.attachShader(program, vertexShader); in createGLES2Program()
160 gl.attachShader(program, fragmentShader); in createGLES2Program()
DteglGetFrameTimestampsTests.cpp433 gl.attachShader(program, vertexShader); in createGLES2Program()
434 gl.attachShader(program, fragmentShader); in createGLES2Program()
DteglGLES2SharingTests.cpp954 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader)); in renderResource()
955 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader)); in renderResource()
DteglGLES2SharedRenderingPerfTests.cpp405 gl.attachShader(program, vertexShader); in createProgram()
407 gl.attachShader(program, fragmentShader); in createProgram()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js66 gl.attachShader (program, vertexShader);
67 gl.attachShader (program, fragmentShader);
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl7 gl->attachShader = &glAttachShader;
DglwInitES30Direct.inl7 gl->attachShader = &glAttachShader;
DglwInitES20.inl7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
DglwInitES31Direct.inl8 gl->attachShader = &glAttachShader;
DglwInitES32Direct.inl8 gl->attachShader = &glAttachShader;
DglwFunctions.inl8 glAttachShaderFunc attachShader; variable
DglwInitES30.inl7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
DglwInitGL30.inl7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/external/swiftshader/src/OpenGL/libGL/
DProgram.h77 bool attachShader(Shader *shader);
/external/deqp/modules/glshared/
DglsLifetimeTests.cpp124 attachShader(vtxShader); in CheckedProgram()
125 attachShader(fragShader); in CheckedProgram()
678 gl().attachShader(program, vtxShader.getShader()); in drawContainer()
DglsAttributeLocationTests.cpp439 gl.attachShader(program, vertexShader); in createAndAttachShaders()
440 gl.attachShader(program, fragmentShader); in createAndAttachShaders()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h127 bool attachShader(Shader *shader);
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp20 fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader); in GrGLTestInterface()

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