Searched refs:attrCount (Results 1 – 3 of 3) sorted by relevance
235 static void writeAttribute(ByteStream bs, AttributeWriter aw, int attrCount) { in writeAttribute() argument237 bs.writeShort(attrCount); in writeAttribute()241 bs.writeShort(aw.size() + attrCount); in writeAttribute()374 int attrCount = isAbstract ? 0 : 1; in begin() local376 ++attrCount; in begin()378 writeAttribute(output, aw, attrCount); in begin()488 int attrCount = smap == null ? 0 : 1; in end() local489 writeAttribute(output, aw, attrCount); in end()
202 int attrCount = fAttrs.count(); in flushAttributes() local204 SkDOMAttr* attrs = fAlloc->makeArrayDefault<SkDOMAttr>(attrCount); in flushAttributes()209 node->fAttrCount = SkToU16(attrCount); in flushAttributes()224 sk_careful_memcpy(node->attrs(), fAttrs.begin(), attrCount * sizeof(SkDOM::Attr)); in flushAttributes()
4280 int attrCount = gpu->glCaps().maxVertexAttributes(); in bindInternalVertexArray() local4281 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()4295 int attrCount = gpu->glCaps().maxVertexAttributes(); in bindInternalVertexArray() local4296 if (fDefaultVertexArrayAttribState.count() != attrCount) { in bindInternalVertexArray()4297 fDefaultVertexArrayAttribState.resize(attrCount); in bindInternalVertexArray()