Searched refs:availableMemory (Results 1 – 5 of 5) sorted by relevance
105 uint64_t& availableMemory) = 0;
167 uint64_t& availableMemory);
1126 uint64_t& availableMemory) in GetGraphicsMemory() argument1131 availableMemory = 0; in GetGraphicsMemory()1135 availableMemory = _availableMemory; in GetGraphicsMemory()
1192 int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage(); in GetAvailableTextureMem() local1193 if(availableMemory < 0) availableMemory = 0; in GetAvailableTextureMem()1196 return (availableMemory + 0x80000) & 0xFFF00000; in GetAvailableTextureMem()
1337 int availableMemory = textureMemory - Direct3DResource9::getMemoryUsage(); in GetAvailableTextureMem() local1338 if(availableMemory < 0) availableMemory = 0; in GetAvailableTextureMem()1341 return (availableMemory + 0x80000) & 0xFFF00000; in GetAvailableTextureMem()