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Searched refs:availableMemory (Results 1 – 5 of 5) sorted by relevance

/external/webrtc/webrtc/modules/video_render/windows/
Di_video_render_win.h105 uint64_t& availableMemory) = 0;
Dvideo_render_direct3d9.h167 uint64_t& availableMemory);
Dvideo_render_direct3d9.cc1126 uint64_t& availableMemory) in GetGraphicsMemory() argument
1131 availableMemory = 0; in GetGraphicsMemory()
1135 availableMemory = _availableMemory; in GetGraphicsMemory()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1192 int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage(); in GetAvailableTextureMem() local
1193 if(availableMemory < 0) availableMemory = 0; in GetAvailableTextureMem()
1196 return (availableMemory + 0x80000) & 0xFFF00000; in GetAvailableTextureMem()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp1337 int availableMemory = textureMemory - Direct3DResource9::getMemoryUsage(); in GetAvailableTextureMem() local
1338 if(availableMemory < 0) availableMemory = 0; in GetAvailableTextureMem()
1341 return (availableMemory + 0x80000) & 0xFFF00000; in GetAvailableTextureMem()