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Searched refs:bNeedAlphaFormatPre (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/
DPVRShellImpl.h54 …bool bNeedAlphaFormatPre; /*!< EGL only: If true, creates the EGL surface with EGL_A… member
DPVRShell.cpp86 m_pShellData->bNeedAlphaFormatPre = false; in PVRShell()
173 m_pShellData->bNeedAlphaFormatPre = value; in PVRShellSet()
233 case prefAlphaFormatPre: return m_pShellData->bNeedAlphaFormatPre; in PVRShellGet()
/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
DPVRShellAPI.cpp257 if(m_pShell->m_pShellData->bNeedAlphaFormatPre) // The default is EGL_ALPHA_FORMAT_NONPRE in ApiInitAPI()