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Searched refs:bRTT (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp1619 bool bRTT = (viewName.empty() ? false : true); in ParseTexture() local
1620 if(bRTT) in ParseTexture()
1629 pTex->bRenderToTexture = bRTT; in ParseTexture()
1641 if(bRTT) in ParseTexture()