Searched refs:bStartExtend (Results 1 – 1 of 1) sorted by relevance
122 bool bStartExtend = false; in DrawAxialShading() local126 bStartExtend = !!pArray->GetIntegerAt(0); in DrawAxialShading()169 if (!bStartExtend) in DrawAxialShading()210 bool bStartExtend = false; in DrawRadialShading() local214 bStartExtend = !!pArray->GetIntegerAt(0); in DrawRadialShading()282 if (s1 >= 0 || bStartExtend) { in DrawRadialShading()300 if (!bStartExtend) { in DrawRadialShading()