Home
last modified time | relevance | path

Searched refs:baseFrequencyUni (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp789 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode() local
966 noiseVec, vCoords.c_str(), baseFrequencyUni); in emitCode()
1190 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode() local
1298 fragBuilder->codeAppendf("vec2 coords = %s * %s;", vCoords.c_str(), baseFrequencyUni); in emitCode()