Searched refs:bbId (Results 1 – 1 of 1) sorted by relevance
449 const int bbId = bb->getId(); in insertTextureBarriers() local453 limitT[bbId].min = MAX2(limitT[bbId].min, limitB[inId].min); in insertTextureBarriers()454 limitT[bbId].max = MAX2(limitT[bbId].max, limitB[inId].max); in insertTextureBarriers()457 if (limitS[bbId].max == std::numeric_limits<int>::max()) { in insertTextureBarriers()459 limitB[bbId].min = limitT[bbId].min + limitS[bbId].min; in insertTextureBarriers()460 limitB[bbId].max = limitT[bbId].max + limitS[bbId].min; in insertTextureBarriers()463 limitB[bbId].min = MIN2(limitS[bbId].max, in insertTextureBarriers()464 limitT[bbId].min + limitS[bbId].min); in insertTextureBarriers()465 limitB[bbId].max = MIN2(limitS[bbId].max, in insertTextureBarriers()466 limitT[bbId].max + limitS[bbId].min); in insertTextureBarriers()