Searched refs:bcoords (Results 1 – 1 of 1) sorted by relevance
/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 814 const char* bcoords = "bcoords"; in emitCode() local 894 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, latticeIdx, floorVal); in emitCode() 900 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); in emitCode() 912 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); in emitCode() 928 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); in emitCode() 940 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); in emitCode()
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