Searched refs:bezier (Results 1 – 6 of 6) sorted by relevance
62 CFX_PointF bezier; in ArcToInternal() local63 bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn))); in ArcToInternal()64 bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs))); in ArcToInternal()65 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); in ArcToInternal()67 bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn))); in ArcToInternal()68 bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs))); in ArcToInternal()69 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); in ArcToInternal()71 bezier.x = pos.x + (size.width * FXSYS_cos(start_angle + sweep_angle)); in ArcToInternal()72 bezier.y = pos.y + (size.height * FXSYS_sin(start_angle + sweep_angle)); in ArcToInternal()73 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); in ArcToInternal()
38 bezier(x1, y1, x2, y2, x3, y3, x4, y4); in init()102 void curve4_div::bezier(FX_FLOAT x1, FX_FLOAT y1, in bezier() function in agg::curve4_div
124 void bezier(FX_FLOAT x1, FX_FLOAT y1,
52 plot ARG2 using 2:3 smooth bezier title ARG3, avg_num w l ls 1 ti 'Global average value (' . avg_st…
926 (PathCurvetoAbs): New class. Cubic bezier, absolute coordinates927 (PathCurvetoRel): New class. Cubic bezier, relative coordinates928 (PathSmoothCurvetoAbs): New class. Cubic bezier, absolute930 (PathSmoothCurvetoRel): New class. Cubic bezier, relative934 (PathQuadraticCurvetoAbs): New class. Quadratic bezier, absolute936 (PathQuadraticCurvetoRel): New class. Quadratic bezier, relative938 (PathSmoothQuadraticCurvetoAbs): New class. Quadratic bezier,940 (PathSmoothQuadraticCurvetoRel): New class. Quadratic bezier,
5936 …-webkit-transition: box-shadow 0.4s cubic-bezier(0.25, 0.8, 0.25, 1), background-color 0.4s cubic-…5937 …transition: box-shadow 0.4s cubic-bezier(0.25, 0.8, 0.25, 1), background-color 0.4s cubic-bezier(0…7704 -webkit-transition: background-color 0.35s cubic-bezier(0.35, 0, 0.25, 1);7705 transition: background-color 0.35s cubic-bezier(0.35, 0, 0.25, 1);