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Searched refs:bindingPtr (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx); in setupAttributes() local
316 …ribLoc = bindingPtr.binding.type == glu::BindingPoint::TYPE_NAME ? ctx.getAttribLocation(program, in setupAttributes()
318 DE_ASSERT(bindingPtr.pointer.componentType == glu::VTX_COMP_FLOAT); in setupAttributes()
323 …vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPtr.po… in setupAttributes()