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Searched refs:bindingsWithLocations (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluDrawUtil.cpp498 std::vector<VertexArrayBinding> bindingsWithLocations; in drawFromUserPointers() local
504 …exArrays, vertexArrays+numVertexArrays, std::inserter(bindingsWithLocations, bindingsWithLocations in drawFromUserPointers()
506 …TCU_CHECK(areVertexArrayLocationsValid(bindingsWithLocations.begin(), bindingsWithLocations.end())… in drawFromUserPointers()
509 …VertexArrayBinding>::const_iterator vaIter = bindingsWithLocations.begin(); vaIter != bindingsWith… in drawFromUserPointers()
524 disableVertexArrays(gl, bindingsWithLocations); in drawFromUserPointers()
530 std::vector<VertexArrayBinding> bindingsWithLocations; in drawFromBuffers() local
536 …exArrays, vertexArrays+numVertexArrays, std::inserter(bindingsWithLocations, bindingsWithLocations in drawFromBuffers()
538 …TCU_CHECK(areVertexArrayLocationsValid(bindingsWithLocations.begin(), bindingsWithLocations.end())… in drawFromBuffers()
542 …ertexBuffer (context, (int)bindingsWithLocations.size(), (bindingsWithLocations.empty()) ? (DE_NUL… in drawFromBuffers()
576 …VertexArrayBinding>::const_iterator vaIter = bindingsWithLocations.begin(); vaIter != bindingsWith… in drawFromBuffers()