Searched refs:bit31 (Results 1 – 3 of 3) sorted by relevance
19 static const uint bit31 = 1u << 31; in stipple_quad() local38 if ((stipple0 & (bit31 >> col0)) == 0) in stipple_quad()44 if ((stipple1 & (bit31 >> col0)) == 0) in stipple_quad()
66 static const uint bit31 = 1u << 31; in util_pstipple_update_stipple_texture() local83 if (pattern[i] & (bit31 >> j)) { in util_pstipple_update_stipple_texture()
87 test eax, 1<<31 ; bit31:3DNow!(vendor independent)