Searched refs:bytecode_offset_ (Results 1 – 4 of 4) sorted by relevance
18 bytecode_offset_(initial_offset), in BytecodeArrayAccessor()25 bytecode_offset_ = offset; in SetOffset()31 uint8_t current_byte = bytecode_array()->get(bytecode_offset_); in UpdateOperandScale()45 return bytecode_offset_ >= 0 && bytecode_offset_ < bytecode_array()->length(); in OffsetInBounds()51 bytecode_array()->get(bytecode_offset_ + current_prefix_offset()); in current_bytecode()70 bytecode_array()->GetFirstBytecodeAddress() + bytecode_offset_ + in GetUnsignedOperand()86 bytecode_array()->GetFirstBytecodeAddress() + bytecode_offset_ + in GetSignedOperand()131 bytecode_array()->GetFirstBytecodeAddress() + bytecode_offset_ + in GetRegisterOperand()202 os, bytecode_array()->GetFirstBytecodeAddress() + bytecode_offset_, in PrintTo()
28 int current_offset() const { return bytecode_offset_; } in current_offset()65 int bytecode_offset_; variable
33 bytecode_offset_(this, MachineType::PointerRepresentation()), in InterpreterAssembler()45 bytecode_offset_.Bind( in InterpreterAssembler()169 (bytecode_offset_.value() == in BytecodeOffset()171 bytecode_offset_.Bind(LoadAndUntagRegister(Register::bytecode_offset())); in BytecodeOffset()173 return bytecode_offset_.value(); in BytecodeOffset()990 bytecode_offset_.Bind(next_offset); in Advance()
341 CodeStubAssembler::Variable bytecode_offset_; variable