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Searched refs:chanCoord (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp804 const char* chanCoord = "chanCoord"; in emitCode() local
823 GrShaderVar(chanCoord, kFloat_GrSLType), in emitCode()
828 GrShaderVar(chanCoord, kFloat_GrSLType), in emitCode()
900 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); in emitCode()
912 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); in emitCode()
928 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); in emitCode()
940 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); in emitCode()