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Searched refs:cl_aligned_u32 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c54 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1()
67 cl_aligned_u32(uniforms, in write_texture_p2()
169 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
229 cl_aligned_u32(&uniforms, uinfo->data[i]); in vc4_write_uniforms()
232 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
290 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
317 cl_aligned_u32(&uniforms, color); in vc4_write_uniforms()
323 cl_aligned_u32(&uniforms, ((a) | in vc4_write_uniforms()
331 cl_aligned_u32(&uniforms, in vc4_write_uniforms()
344 cl_aligned_u32(&uniforms, vc4->sample_mask); in vc4_write_uniforms()
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Dvc4_cl.h122 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) in cl_aligned_u32() function
144 cl_aligned_u32(cl, fui(f)); in cl_aligned_f()
203 cl_aligned_u32(cl_out, offset); in cl_aligned_reloc()