Searched refs:cl_aligned_u32 (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_uniforms.c | 54 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1() 67 cl_aligned_u32(uniforms, in write_texture_p2() 169 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color() 229 cl_aligned_u32(&uniforms, uinfo->data[i]); in vc4_write_uniforms() 232 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 290 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 317 cl_aligned_u32(&uniforms, color); in vc4_write_uniforms() 323 cl_aligned_u32(&uniforms, ((a) | in vc4_write_uniforms() 331 cl_aligned_u32(&uniforms, in vc4_write_uniforms() 344 cl_aligned_u32(&uniforms, vc4->sample_mask); in vc4_write_uniforms() [all …]
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D | vc4_cl.h | 122 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) in cl_aligned_u32() function 144 cl_aligned_u32(cl, fui(f)); in cl_aligned_f() 203 cl_aligned_u32(cl_out, offset); in cl_aligned_reloc()
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