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Searched refs:cl_u32 (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_cl.h115 cl_u32(struct vc4_cl_out **cl, uint32_t n) in cl_u32() function
138 cl_u32(cl, fui(f)); in cl_f()
158 cl_u32(out, 0); /* Space where hindex will be written. */ in cl_start_reloc()
159 cl_u32(out, 0); /* Space where hindex will be written. */ in cl_start_reloc()
188 cl_u32(cl_out, offset); in cl_reloc()
Dvc4_draw.c88 cl_u32(&bcl, 0); /* tile alloc addr, filled by kernel */ in vc4_start_draw()
89 cl_u32(&bcl, 0); /* tile alloc size, filled by kernel */ in vc4_start_draw()
90 cl_u32(&bcl, 0); /* tile state addr, filled by kernel */ in vc4_start_draw()
168 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state()
175 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state()
182 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state()
230 cl_u32(&bcl, num_elements_emit & 0x7); in vc4_emit_gl_shader_state()
366 cl_u32(&bcl, info->count); in vc4_draw_vbo()
368 cl_u32(&bcl, vc4->max_index); in vc4_draw_vbo()
436 cl_u32(&bcl, this_count); in vc4_draw_vbo()
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Dvc4_cl.c72 cl_u32(&out, bo->handle); in vc4_gem_hindex()
Dvc4_emit.c143 cl_u32(&bcl, vc4->rasterizer->base.flatshade ? in vc4_emit_state()