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Searched refs:clientUnit (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dgetstring.c208 const GLuint clientUnit = ctx->Array.ActiveTexture; in _mesa_GetPointerv() local
256 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; in _mesa_GetPointerv()