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Searched refs:compileOk (Results 1 – 21 of 21) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkSpirVAsm.cpp57 …const spv_result_t compileOk = spvTextToBinary(context, spvSource.c_str(), spvSource.size(), &bi… in assembleSpirV() local
62 buildInfo->compileOk = (compileOk == SPV_SUCCESS); in assembleSpirV()
64 if (buildInfo->compileOk) in assembleSpirV()
75 return compileOk == SPV_SUCCESS; in assembleSpirV()
DvkSpirVProgram.hpp57 , compileOk (false) in SpirVProgramInfo()
64 bool compileOk; member
DvkSpirVProgram.cpp33 log << tcu::TestLog::ShaderProgram(shaderInfo.compileOk , shaderInfo.infoLog) in operator <<()
DvkGlslToSpirV.cpp279 shaderBuildInfo.compileOk = (compileRes != 0); in compileGlslToSpirV()
285 if (buildInfo->shaders[0].compileOk) in compileGlslToSpirV()
DvkPrograms.cpp148 buildInfo->compileOk = false; in assembleProgram()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp51 bool compileOk; //!< Did compilation succeed? member
54 ShaderInfo (void) : compileOk(false), compileTimeUs(0) {} in ShaderInfo()
95 bool getCompileStatus (void) const { return getInfo().compileOk; } in getCompileStatus()
DgluShaderProgram.cpp80 m_info.compileOk = false; in compile()
99 m_info.compileOk = compileStatus != GL_FALSE; in compile()
437 …Shader(getLogShaderType(shaderInfo.type), shaderInfo.source, shaderInfo.compileOk, shaderInfo.info… in operator <<()
487 allShadersOk = allShadersOk && shaderInfo.compileOk; in logShaderProgram()
/external/deqp/framework/qphelper/
DqpTestLog.h217 …Shader (qpTestLog* log, qpShaderType type, const char* source, deBool compileOk, const char* inf…
221 …nfo (qpTestLog* log, const char* name, const char* description, deBool compileOk, const char* inf…
DqpTestLog.c1029 …teShader (qpTestLog* log, qpShaderType type, const char* source, deBool compileOk, const char* inf… in qpTestLog_writeShader() argument
1032 …const char* sourceStr = ((log->flags & QP_TEST_LOG_EXCLUDE_SHADER_SOURCES) == 0 || !compileOk) … in qpTestLog_writeShader()
1041 shaderAttribs[numShaderAttribs++] = qpSetStringAttrib("CompileStatus", compileOk ? "OK" : "Fail"); in qpTestLog_writeShader()
1267 …Info (qpTestLog* log, const char* name, const char* description, deBool compileOk, const char* inf… in qpTestLog_writeCompileInfo() argument
1277 attribs[numAttribs++] = qpSetStringAttrib("CompileStatus", compileOk ? "OK" : "Fail"); in qpTestLog_writeCompileInfo()
/external/deqp/framework/common/
DtcuTestLog.hpp148 …void writeShader (qpShaderType type, const char* source, bool compileOk, const char* infoLog…
151 …void writeCompileInfo (const char* name, const char* description, bool compileOk, const char* …
307 …LogShader (qpShaderType type, const std::string& source, bool compileOk, const std::string& infoLo… in LogShader() argument
310 , m_compileOk (compileOk) in LogShader()
DtcuTestLog.cpp390 void TestLog::writeShader (qpShaderType type, const char* source, bool compileOk, const char* infoL… in writeShader() argument
392 if (qpTestLog_writeShader(m_log, type, source, compileOk?DE_TRUE:DE_FALSE, infoLog) == DE_FALSE) in writeShader()
408 void TestLog::writeCompileInfo (const char* name, const char* description, bool compileOk, const ch… in writeCompileInfo() argument
410 …if (qpTestLog_writeCompileInfo(m_log, name, description, compileOk ? DE_TRUE : DE_FALSE, infoLog) … in writeCompileInfo()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp95 testFailed = program.getShaderInfo(shaderType).compileOk; in verifyProgramError()
101 testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(shaderType).compileOk); in verifyProgramError()
Des31fNegativeAtomicCounterTests.cpp165 if (program.getShaderInfo(s_shaders[ndx]).compileOk) in iterateShaders()
Des31fNegativeComputeTests.cpp110 testFailed = program.getShaderInfo(shaderType).compileOk; in verifyCompileError()
688 … = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk); in invalid_maximum_work_group_sizes()
788 … = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk); in invalid_layout_qualifiers()
Des31fLayoutBindingTests.cpp922 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate()
923 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk) in iterate()
924 || !(m_program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_CONTROL).compileOk) in iterate()
925 || !(m_program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_EVALUATION)).compileOk) in iterate()
930 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate()
931 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk)) in iterate()
Des31fUniformLocationTests.cpp368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk; in verifyLocations()
369 const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk; in verifyLocations()
Des31fNegativeShaderImageLoadStoreTests.cpp381 if (program.getShaderInfo(s_shaders[ndx]).compileOk) in testShader()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp135 info.compileOk = false; in queryShaderInfo()
151 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo()
291 …log << TestLog::Shader(getLogShaderType(shader.getType()), info.source, info.compileOk, info.infoL… in logShader()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp152 info.compileOk = false; in queryShaderInfo()
168 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo()
345 …log << TestLog::Shader(getLogShaderType(shader.getType()), info.source, info.compileOk, info.infoL… in logShader()
Des3fTransformFeedbackTests.cpp927 const bool linkFail = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk && in init()
928 m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && in init()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp985 …am->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk) in execute()
1010 …am->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk) in execute()