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Searched refs:compileShader (Results 1 – 25 of 39) sorted by relevance

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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java40 private static int compileShader(int shaderType, String source) { in compileShader() method in GlShader
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader()
63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp478 bool compileShader (deUint32 shader) const;
652 bool compileShader (deUint32 shader) const;
1730 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::ShaderCompilerCase
1734 gl.compileShader(shader); in compileShader()
1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
2420 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::InvalidShaderCompilerCase
2424 gl.compileShader(shader); in compileShader()
[all …]
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp478 bool compileShader (deUint32 shader) const;
652 bool compileShader (deUint32 shader) const;
1710 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::ShaderCompilerCase
1714 gl.compileShader(shader); in compileShader()
1866 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1918 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
2400 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::InvalidShaderCompilerCase
2404 gl.compileShader(shader); in compileShader()
[all …]
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp156 gl.compileShader(vertexShader); in createGLES2Program()
160 gl.compileShader(fragmentShader); in createGLES2Program()
DteglNativeColorMappingTests.cpp124 gl.compileShader(vertexShader); in createGLES2Program()
128 gl.compileShader(fragmentShader); in createGLES2Program()
DteglNativeCoordMappingTests.cpp124 gl.compileShader(vertexShader); in createGLES2Program()
128 gl.compileShader(fragmentShader); in createGLES2Program()
DteglGetFrameTimestampsTests.cpp398 gl.compileShader(vertexShader); in createGLES2Program()
402 gl.compileShader(fragmentShader); in createGLES2Program()
DteglGLES2SharingTests.cpp840 GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader)); in createResource()
921 GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader)); in renderResource()
DteglGLES2SharedRenderingPerfTests.cpp353 gl.compileShader(vertexShader); in createProgram()
355 gl.compileShader(fragmentShader); in createProgram()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl26 gl->compileShader = &glCompileShader;
DglwInitES30Direct.inl39 gl->compileShader = &glCompileShader;
DglwInitES20.inl26 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
DglwInitES31Direct.inl43 gl->compileShader = &glCompileShader;
DglwInitES32Direct.inl49 gl->compileShader = &glCompileShader;
DglwFunctions.inl76 glCompileShaderFunc compileShader; variable
DglwInitES30.inl39 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
DglwInitGL30.inl40 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
DglwInitGL31.inl40 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
DglwInitGL32.inl41 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl43 dst->compileShader = src.compileShader;
DgluShaderProgram.cpp86 m_gl.compileShader(m_shader); in compile()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js132 ctx.compileShader(shader);
/external/deqp/modules/glshared/
DglsLongStressCase.cpp238 static inline bool compileShader (const deUint32 shaderGL) in compileShader() function
745 const bool vertCompileOk = compileShader(m_vertShaderGL); in build()
746 const bool fragCompileOk = compileShader(m_fragShaderGL); in build()
DglsAttributeLocationTests.cpp435 gl.compileShader(vertexShader); in createAndAttachShaders()
436 gl.compileShader(fragmentShader); in createAndAttachShaders()
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp42 fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader); in GrGLTestInterface()

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