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/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp1008 tcu::Vec4 compositeColor(uniformColor * 2.0f); in genReferenceTexture() local
1010 …(getSubregion(reference.getAccess(), left, 0, 0, width-left, top, 1), fbColor + compositeColor); in genReferenceTexture()
1012 …region(reference.getAccess(), left, top, 0, width-left, height-top, 1), fbColor + compositeColor); in genReferenceTexture()