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Searched refs:conditionalTerm (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1490 const char* conditionalTerm = conditionalType == CONDITIONAL_TYPE_STATIC ? "1.0 > 0.0" in textureLookupFragmentTemplate() local
1495 DE_ASSERT(conditionalTerm != DE_NULL); in textureLookupFragmentTemplate()
1499 " if (" + conditionalTerm + ")\n" in textureLookupFragmentTemplate()
1513 " if (" + conditionalTerm + ")\n" in textureLookupFragmentTemplate()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1473 const char* conditionalTerm = conditionalType == CONDITIONAL_TYPE_STATIC ? "1.0 > 0.0" in textureLookupFragmentTemplate() local
1478 DE_ASSERT(conditionalTerm != DE_NULL); in textureLookupFragmentTemplate()
1482 " if (" + conditionalTerm + ")\n" in textureLookupFragmentTemplate()
1496 " if (" + conditionalTerm + ")\n" in textureLookupFragmentTemplate()