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Searched refs:constCoords (Results 1 – 21 of 21) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp54 … (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1195 …iforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_B… in init()
1220 setUniform(gl, programID, "s.a", constCoords.x()); in init()
1221 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init()
1225 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init()
1251 setUniform(gl, programID, "s.a", constCoords.x()); in init()
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Des3fShaderIndexingTests.cpp117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
172 DE_UNREF(constCoords); in setupUniforms()
181 arr[0] = constCoords.x(); in setupUniforms()
182 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
183 arr[2] = constCoords.x() * 0.25f; in setupUniforms()
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Des3fShaderLoopTests.cpp217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
239 DE_UNREF(constCoords); in setupUniforms()
Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
Des3fShaderMatrixTests.cpp1393 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1743 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
1747 DE_UNREF(constCoords); in setupUniforms()
Des3fShaderTextureFunctionTests.cpp451 void setupUniforms (int programID, const tcu::Vec4& constCoords);
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp61 … (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
146 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1221 …iforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_B… in init()
1246 setUniform(gl, programID, "s.a", constCoords.x()); in init()
1247 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init()
1251 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init()
1277 setUniform(gl, programID, "s.a", constCoords.x()); in init()
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Des2fShaderIndexingTests.cpp124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
202 DE_UNREF(constCoords); in setupUniforms()
211 arr[0] = constCoords.x(); in setupUniforms()
212 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
213 arr[2] = constCoords.x() * 0.25f; in setupUniforms()
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Des2fShaderLoopTests.cpp222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
271 DE_UNREF(constCoords); in setupUniforms()
Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
Des2fShaderMatrixTests.cpp749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
1049 DE_UNREF(constCoords); in setupUniforms()
Des2fShaderTextureFunctionTests.cpp230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp1249 …static void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNI… in init()
1284 s.a = constCoords.x(); in init()
1285 s.b = constCoords.swizzle(1, 2, 3); in init()
1290 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init()
1334 s.a = constCoords.x(); in init()
1336 s.b.b = constCoords.swizzle(1, 2); in init()
1341 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init()
1376 s.a.value = constCoords.w(); in init()
1377 s.b[0].value = constCoords.z(); in init()
1378 s.b[1].value = constCoords.y(); in init()
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DvktShaderRenderIndexingTests.cpp113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
159 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
166 …ingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup()
179 arr[0] = Vec4(constCoords.x()); in setup()
180 arr[1] = Vec4(constCoords.x() * 0.5f); in setup()
181 arr[2] = Vec4(constCoords.x() * 0.25f); in setup()
182 arr[3] = Vec4(constCoords.x() * 0.125f); in setup()
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DvktShaderRender.hpp208 tcu::Vec4 constCoords; member in vkt::sr::ShaderEvalContext
254 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords);
262 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
485 virtual void setupUniforms (const tcu::Vec4& constCoords);
491 const tcu::Vec4& constCoords = getDefaultConstCoords());
497 const tcu::Vec4& constCoords = getDefaultConstCoords());
DvktShaderRender.cpp145 const tcu::Vec4& constCoords,
192 const tcu::Vec4& constCoords, in QuadGrid() argument
198 , m_constCoords (constCoords) in QuadGrid()
381 : constCoords (quadGrid.getConstCoords()) in ShaderEvalContext()
480 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup()
483 m_setupFunc(instance, constCoords); in setup()
889 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() argument
892 m_uniformSetup->setup(*this, constCoords); in setupUniforms()
2252 const tcu::Vec4& constCoords) in render() argument
2254 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords); in render()
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DvktShaderRenderDerivateTests.cpp908 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
924 …erivateUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup()
926 DerivateUniformSetup::setup(instance, constCoords); in setup()
DvktShaderRenderLoopTests.cpp283 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
DvktShaderRenderTextureFunctionTests.cpp1373 virtual void setupUniforms (const tcu::Vec4& constCoords);
1409 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() argument
1411 TextureQueryInstance::setupUniforms(constCoords); in setupUniforms()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp156 tcu::Vec4 constCoords; member in deqp::gls::ShaderEvalContext
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
DglsShaderRenderCase.cpp137 …QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vecto…
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4… in QuadGrid() argument
181 , m_constCoords (constCoords) in QuadGrid()
264 : constCoords (quadGrid_.getConstCoords()) in ShaderEvalContext()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
472 DE_UNREF(constCoords); in setupUniforms()