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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp646 tcu::Vec3 coords3D[4] = in shadeFragments() local
657 coords3D[0].xy(), in shadeFragments()
658 coords3D[1].xy(), in shadeFragments()
659 coords3D[2].xy(), in shadeFragments()
660 coords3D[3].xy(), in shadeFragments()
667 …case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); b… in shadeFragments()
668 …L_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D); break; in shadeFragments()
669 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()