Searched refs:create_frag_shader (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_matrix_filter.c | 78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets, in create_frag_shader() function 238 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values); in vl_matrix_filter_init()
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D | vl_median_filter.c | 76 create_frag_shader(struct vl_median_filter *filter, in create_frag_shader() function 318 filter->fs = create_frag_shader(filter, offsets, num_offsets); in vl_median_filter_init()
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D | vl_bicubic_filter.c | 150 create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width, in create_frag_shader() function 333 filter->fs = create_frag_shader(filter, width, height, offsets); in vl_bicubic_filter_init()
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D | vl_zscan.c | 174 create_frag_shader(struct vl_zscan *zscan) in create_frag_shader() function 244 zscan->fs = create_frag_shader(zscan); in init_shaders()
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