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Searched refs:defaultDepth (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp154 int defaultDepth = DefaultDepth(nativeDisplay, defaultScreen); in CreateNativeWindow() local
158 XMatchVisualInfo( nativeDisplay, defaultScreen, defaultDepth, TrueColor, visualInfo); in CreateNativeWindow()
/external/deqp/framework/platform/win32/
DtcuWin32EGLNativeDisplayFactory.cpp215 const int defaultDepth = 32; in createPixmap() local
216 return new NativePixmap(dynamic_cast<NativeDisplay*>(nativeDisplay), width, height, defaultDepth); in createPixmap()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp270 …itiveTopology topology, VkFormat format, bool largeDepthEnable, float defaultDepth, bool depthClam…
285 …itiveTopology topology, VkFormat format, bool largeDepthEnable, float defaultDepth, bool depthClam… in BuiltinFragDepthCaseInstance() argument
290 , m_defaultDepthValue (defaultDepth) in BuiltinFragDepthCaseInstance()