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Searched refs:depthRangeStruct (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp428 TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields); in InsertBuiltInFunctions() local
429 TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true); in InsertBuiltInFunctions()
431 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions()