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Searched refs:depthTexture (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp163 deUint32 depthTexture = 0; in render() local
176 glGenTextures(1, &depthTexture); in render()
181 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
249 deUint32 depthTexture = 0; in render() local
262 glGenTextures(1, &depthTexture); in render()
267 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp556 …tcu::TextureLevel depthTexture (mapCombinedToDepthTransferFormat(src.getFormat()), src.getWidth(),… in uploadImage() local
557 …tcu::copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DE… in uploadImage()
558 uploadImageAspect(depthTexture.getAccess(), dst, parms); in uploadImage()
778 …tcu::TextureLevel depthTexture (mapCombinedToDepthTransferFormat(imageFormat), parms.extent.width,… in readImage() local
779 readImageAspect(image, depthTexture.getAccess(), parms); in readImage()
780 …eDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH), depthTexture.getAccess()); in readImage()