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Searched refs:depth_stride (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_bld_depth.h79 LLVMValueRef depth_stride,
94 LLVMValueRef depth_stride,
Dlp_rast_priv.h236 unsigned depth_stride = 0; in lp_rast_shade_quads_all() local
254 depth_stride = scene->zsbuf.stride; in lp_rast_shade_quads_all()
282 depth_stride); in lp_rast_shade_quads_all()
Dlp_bld_depth.c533 LLVMValueRef depth_stride, in lp_build_depth_stencil_load_swizzled() argument
558 depth_stride, ""); in lp_build_depth_stencil_load_swizzled()
573 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, ""); in lp_build_depth_stencil_load_swizzled()
583 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, ""); in lp_build_depth_stencil_load_swizzled()
670 LLVMValueRef depth_stride, in lp_build_depth_stencil_write_swizzled() argument
704 depth_stride, ""); in lp_build_depth_stencil_write_swizzled()
714 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, ""); in lp_build_depth_stencil_write_swizzled()
724 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, ""); in lp_build_depth_stencil_write_swizzled()
Dlp_rast.c324 unsigned depth_stride = 0; in lp_rast_shade_tile() local
344 depth_stride = scene->zsbuf.stride; in lp_rast_shade_tile()
363 depth_stride); in lp_rast_shade_tile()
408 unsigned depth_stride = 0; in lp_rast_shade_quads_mask() local
437 depth_stride = scene->zsbuf.stride; in lp_rast_shade_quads_mask()
468 depth_stride); in lp_rast_shade_quads_mask()
Dlp_jit.h254 unsigned depth_stride);
Dlp_state_fs.c305 LLVMValueRef depth_stride, in generate_fs_loop() argument
443 depth_ptr, depth_stride, in generate_fs_loop()
461 depth_ptr, depth_stride, in generate_fs_loop()
549 depth_ptr, depth_stride, in generate_fs_loop()
568 depth_ptr, depth_stride, in generate_fs_loop()
582 depth_ptr, depth_stride, in generate_fs_loop()
2405 LLVMValueRef depth_stride; in generate_fragment() local
2512 depth_stride = LLVMGetParam(function, 12); in generate_fragment()
2525 lp_build_name(depth_stride, "depth_stride"); in generate_fragment()
2595 depth_stride, in generate_fragment()
/external/mesa3d/src/gallium/drivers/i915/
Di915_resource.h72 unsigned depth_stride; /* per-image on i945? */ member
/external/gemmlowp/internal/
Dpack.h164 int depth_stride() const { in depth_stride() function
169 return data_ + w * width_stride() + d * depth_stride(); in data()