Searched refs:depth_stride (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_bld_depth.h | 79 LLVMValueRef depth_stride, 94 LLVMValueRef depth_stride,
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D | lp_rast_priv.h | 236 unsigned depth_stride = 0; in lp_rast_shade_quads_all() local 254 depth_stride = scene->zsbuf.stride; in lp_rast_shade_quads_all() 282 depth_stride); in lp_rast_shade_quads_all()
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D | lp_bld_depth.c | 533 LLVMValueRef depth_stride, in lp_build_depth_stencil_load_swizzled() argument 558 depth_stride, ""); in lp_build_depth_stencil_load_swizzled() 573 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, ""); in lp_build_depth_stencil_load_swizzled() 583 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, ""); in lp_build_depth_stencil_load_swizzled() 670 LLVMValueRef depth_stride, in lp_build_depth_stencil_write_swizzled() argument 704 depth_stride, ""); in lp_build_depth_stencil_write_swizzled() 714 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, ""); in lp_build_depth_stencil_write_swizzled() 724 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, ""); in lp_build_depth_stencil_write_swizzled()
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D | lp_rast.c | 324 unsigned depth_stride = 0; in lp_rast_shade_tile() local 344 depth_stride = scene->zsbuf.stride; in lp_rast_shade_tile() 363 depth_stride); in lp_rast_shade_tile() 408 unsigned depth_stride = 0; in lp_rast_shade_quads_mask() local 437 depth_stride = scene->zsbuf.stride; in lp_rast_shade_quads_mask() 468 depth_stride); in lp_rast_shade_quads_mask()
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D | lp_jit.h | 254 unsigned depth_stride);
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D | lp_state_fs.c | 305 LLVMValueRef depth_stride, in generate_fs_loop() argument 443 depth_ptr, depth_stride, in generate_fs_loop() 461 depth_ptr, depth_stride, in generate_fs_loop() 549 depth_ptr, depth_stride, in generate_fs_loop() 568 depth_ptr, depth_stride, in generate_fs_loop() 582 depth_ptr, depth_stride, in generate_fs_loop() 2405 LLVMValueRef depth_stride; in generate_fragment() local 2512 depth_stride = LLVMGetParam(function, 12); in generate_fragment() 2525 lp_build_name(depth_stride, "depth_stride"); in generate_fragment() 2595 depth_stride, in generate_fragment()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_resource.h | 72 unsigned depth_stride; /* per-image on i945? */ member
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/external/gemmlowp/internal/ |
D | pack.h | 164 int depth_stride() const { in depth_stride() function 169 return data_ + w * width_stride() + d * depth_stride(); in data()
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