Searched refs:destinationVolume (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4074 IDirect3DVolume8 *destinationVolume; in UpdateTexture() local 4077 dest->GetVolumeLevel(level, &destinationVolume); in UpdateTexture() 4079 updateVolume(sourceVolume, destinationVolume); in UpdateTexture() 4082 destinationVolume->Release(); in UpdateTexture() 4864 … Direct3DDevice8::updateVolume(IDirect3DVolume8 *sourceVolume, IDirect3DVolume8 *destinationVolume) in updateVolume() argument 4866 …Volume = 0x%0.8p, IDirect3DVolume8 *destinationVolume = 0x%0.8p", sourceVolume, destinationVolume); in updateVolume() 4868 if(!sourceVolume || !destinationVolume) in updateVolume() 4877 destinationVolume->GetDesc(&destinationDescription); in updateVolume() 4892 destinationVolume->LockBox(&destinationLock, 0, 0); in updateVolume() 4903 destinationVolume->UnlockBox(); in updateVolume()
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D | Direct3DDevice8.hpp | 169 long updateVolume(IDirect3DVolume8 *sourceVolume, IDirect3DVolume8 *destinationVolume);
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5574 IDirect3DVolume9 *destinationVolume; in UpdateTexture() local 5577 dest->GetVolumeLevel(level, &destinationVolume); in UpdateTexture() 5579 updateVolume(sourceVolume, destinationVolume); in UpdateTexture() 5582 destinationVolume->Release(); in UpdateTexture() 6329 … Direct3DDevice9::updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume) in updateVolume() argument 6331 …Volume = 0x%0.8p, IDirect3DVolume9 *destinationVolume = 0x%0.8p", sourceVolume, destinationVolume); in updateVolume() 6333 if(!sourceVolume || !destinationVolume) in updateVolume() 6342 destinationVolume->GetDesc(&destinationDescription); in updateVolume() 6355 sw::Surface *dest = static_cast<Direct3DVolume9*>(destinationVolume); in updateVolume()
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D | Direct3DDevice9.hpp | 201 long updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume);
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