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Searched refs:discardBuffers (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3293 bool discardBuffers[3] = { false, false, false }; // Color, depth, stencil in invalidateSubFramebuffer() local
3304 if (isColor) discardBuffers[0] = true; in invalidateSubFramebuffer()
3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()
3306 if (isStencil || isDepthStencil) discardBuffers[2] = true; in invalidateSubFramebuffer()
3311 if (!discardBuffers[ndx]) in invalidateSubFramebuffer()