Searched refs:dstTex (Results 1 – 2 of 2) sorted by relevance
470 deUint32 dstTex = 2; in iterate() local471 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, dstTex)); in iterate()473 GLU_CHECK_CALL(glDeleteTextures(1, &dstTex)); in iterate()
3245 const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); in can_blit_framebuffer_for_copy_surface() local3249 if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) { in can_blit_framebuffer_for_copy_surface()3326 const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); in can_copy_texsubimage() local3329 if (!dstTex) { in can_copy_texsubimage()3338 (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && dstTex->target() == GR_GL_TEXTURE_2D && in can_copy_texsubimage()3919 GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture()); in copySurfaceAsCopyTexSubImage() local3920 SkASSERT(dstTex); in copySurfaceAsCopyTexSubImage()3932 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); in copySurfaceAsCopyTexSubImage()3939 GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, in copySurfaceAsCopyTexSubImage()