Searched refs:elem_count (Results 1 – 5 of 5) sorted by relevance
/external/gemmlowp/meta/generators/ |
D | neon_emitter.py | 413 elem_count, argument 417 bits_to_load = load_type * elem_count 537 elem_count, argument 541 bits_to_store = store_type * elem_count 666 def EmitVSumReduce(self, reduce_type, elem_count, reduce_count, destinations, argument 676 if len(destinations) * 2 < elem_count: 678 (len(destinations) * 2, elem_count)) 680 if len(sources) * 2 != elem_count * reduce_count: 682 (len(sources) * 2, elem_count * reduce_count))
|
D | neon_emitter_64.py | 839 elem_count, argument 844 bits_to_load = load_type * elem_count 955 elem_count, argument 960 bits_to_store = store_type * elem_count 1057 def EmitVSumReduce(self, reduce_type, elem_count, reduce_count, destinations, argument 1063 if (elem_count + 3) / 4 > len(destinations): 1065 (len(destinations), (elem_count + 3) / 4)) 1067 if elem_count * reduce_count > len(sources) * 4:
|
/external/webrtc/webrtc/libjingle/xmllite/ |
D | xmlelement_unittest.cc | 244 int elem_count = 100; // Was 100000, but that's too slow. in TEST() local 250 new XmlElementCreatorThread(elem_count, qname)); in TEST()
|
/external/mesa3d/src/compiler/spirv/ |
D | spirv_to_nir.c | 1057 unsigned elem_count = count - 3; in vtn_handle_constant() local 1058 nir_constant **elems = ralloc_array(b, nir_constant *, elem_count); in vtn_handle_constant() 1059 for (unsigned i = 0; i < elem_count; i++) in vtn_handle_constant() 1070 assert(glsl_get_matrix_columns(val->const_type) == elem_count); in vtn_handle_constant() 1071 for (unsigned i = 0; i < elem_count; i++) in vtn_handle_constant() 1075 assert(glsl_get_vector_elements(val->const_type) == elem_count); in vtn_handle_constant() 1076 for (unsigned i = 0; i < elem_count; i++) { in vtn_handle_constant() 1091 val->constant->num_elements = elem_count; in vtn_handle_constant()
|
/external/mesa3d/src/intel/vulkan/ |
D | genX_pipeline.c | 114 uint32_t elem_count = __builtin_popcount(elements) - in emit_vertex_input() local 117 uint32_t total_elems = elem_count + needs_svgs_elem; in emit_vertex_input() 174 const uint32_t id_slot = elem_count; in emit_vertex_input()
|