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Searched refs:entryRatio (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgExpression.cpp1026 float entryRatio = (entryRangeLen > 0.0f) ? (intersectionLen / entryRangeLen) : 1.0f; in computeEntryReadWeight() local
1028 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()
1054 …float entryRatio = (entryRangeLen > 0) ? ((float)intersectionLen / (float)entryRangeLen) : 1.0f; in computeEntryReadWeight() local
1056 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()