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Searched refs:evalSubscriptMat2x3 (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp771 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3() function
787 case TYPE_FLOAT_MAT2X3: return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp845 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3() function
861 case TYPE_FLOAT_MAT2X3: return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()