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Searched refs:evalTexture2DArrayOffsetBias (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp329 static void evalTexture2DArrayOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c… in evalTexture2DArrayOffsetBias() function
1578 …, true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffsetBias, FRAGME… in init()
1579 …, true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayFloat, evalTexture2DArrayOffsetBias, FRAGME… in init()
1580 …), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffsetBias, FRAGME… in init()
1581 …, true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayUint, evalTexture2DArrayOffsetBias, FRAGME… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp415 static void evalTexture2DArrayOffsetBias (ShaderEvalContext& c, const TexLookupParams& p) { c.colo… in evalTexture2DArrayOffsetBias() function
3049 …, true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffsetBias, FRAGME… in init()
3050 …, true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayFloat, evalTexture2DArrayOffsetBias, FRAGME… in init()
3051 …), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffsetBias, FRAGME… in init()
3052 …, true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayUint, evalTexture2DArrayOffsetBias, FRAGME… in init()