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Searched refs:expAdjustment (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Support/
DAPFloat.cpp2275 int expAdjustment; in convertFromHexadecimalString() local
2283 expAdjustment = static_cast<int>(dot - firstSignificantDigit); in convertFromHexadecimalString()
2284 if (expAdjustment < 0) in convertFromHexadecimalString()
2285 expAdjustment++; in convertFromHexadecimalString()
2286 expAdjustment = expAdjustment * 4 - 1; in convertFromHexadecimalString()
2290 expAdjustment += semantics->precision; in convertFromHexadecimalString()
2291 expAdjustment -= partsCount * integerPartWidth; in convertFromHexadecimalString()
2294 exponent = totalExponent(p + 1, end, expAdjustment); in convertFromHexadecimalString()
/external/llvm/lib/Support/
DAPFloat.cpp2412 int expAdjustment; in convertFromHexadecimalString() local
2420 expAdjustment = static_cast<int>(dot - firstSignificantDigit); in convertFromHexadecimalString()
2421 if (expAdjustment < 0) in convertFromHexadecimalString()
2422 expAdjustment++; in convertFromHexadecimalString()
2423 expAdjustment = expAdjustment * 4 - 1; in convertFromHexadecimalString()
2427 expAdjustment += semantics->precision; in convertFromHexadecimalString()
2428 expAdjustment -= partsCount * integerPartWidth; in convertFromHexadecimalString()
2431 exponent = totalExponent(p + 1, end, expAdjustment); in convertFromHexadecimalString()