Searched refs:eye_pos (Results 1 – 2 of 2) sorted by relevance
91 glm::vec3 eye_pos; member94 Camera(float eye) : eye_pos(eye) {} in Camera()
654 const glm::mat4 view = glm::lookAt(camera_.eye_pos, center, up); in update_camera()740 camera_.eye_pos -= glm::vec3(0.05f); in on_key()744 camera_.eye_pos += glm::vec3(0.05f); in on_key()