Searched refs:fAttachedBufferUniqueID (Results 1 – 2 of 2) sorted by relevance
584 fAttachedBufferUniqueID(SK_InvalidUniqueID), in BufferTexture()590 GrGpuResource::UniqueID fAttachedBufferUniqueID; member
1923 if (uniqueID != buffTex.fAttachedBufferUniqueID) { in notifyBufferReleased()3063 if (buffer->uniqueID() != buffTex.fAttachedBufferUniqueID || in bindTexelBuffer()3072 buffTex.fAttachedBufferUniqueID = buffer->uniqueID(); in bindTexelBuffer()