Searched refs:fBall (Results 1 – 2 of 2) sorted by relevance
90 fBall.initialize(ball, in onOnceBeforeDraw()131 root->appendChild(fBall.shadowNode); in onOnceBeforeDraw()134 root->appendChild(fBall.objectNode); in onOnceBeforeDraw()187 fBall.posTick(dt); in onAnimate()193 fBall.updateDom(); in onAnimate()240 if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) { in enforceConstraints()241 fBall.spd.fY = -fBall.spd.fY; in enforceConstraints()242 fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom); in enforceConstraints()246 if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) { in enforceConstraints()247 fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX); in enforceConstraints()[all …]
6 [\fB!\fP] \fB\-\-chunk\-types\fP {\fBall\fP|\fBany\fP|\fBonly\fP} \fIchunktype\fP[\fB:\fP\fIflags\f…